Warhammer Fantasy Roleplay Play by Post Games

Interactive fiction in the Old World

You are not logged in.

#1 Monday, 6th October 2014 13:14

Grognard
Spergelord
From: Under your bed
Posts: 342

The Oldenhaller Contract (4)

Waldermar (38) + 5 = 43
Franz (34) + 8 = 42
Siegfried (31) + 2 = 33
Dieter (29) + 3 = 32
Katalin (26) + 4 = 30
Betta (24) + 2 = 26

Notes: Betta -11 schillings (updated). Refill is on the house.
Siegfried and Katalin will arrive at the bar next turn, so post any dialogue and/or actions. :-) You can assume Grolsch and/or Gustav's attention. Waldermar and Betta will also be there obviously. I think what tomb did in that last turn, answering Waldermar in ooc was a good precedent too. If your conversation doesn't take up more than a turn, feel free to converse etc. It moves things on faster ..

Also, oh my goodness, I need to learn how to punctuate properly wlol. Sorry, it's been a while. Lots of edits!


I am to nerds what nerds are to normal people.

Offline

#2 Monday, 6th October 2014 13:15

Otvem
Majoor Majoor
Posts: 30

Re: The Oldenhaller Contract (4)

OOC: I think this is the moment the group will come together =-D

<Siegfried>
Siegrfried reaches the bar with Dieter. He nods towards Waldemar/ Betta : "good evening folks" And he orders two lagers from Gustav: "Eeh Mate got two more Brewskys for me and my mate"

After receiving the beers. He inquires with Gustav/Grolsch about this Dietz fellow (Fellowship I guess) : " What was all this commotion about? Who is this Dietz fellow? Might he be hiring personnel? Siegrfried motions towards the back of the inn: "From the looks of your drunk friend he might have just fired someone."

Offline

#3 Monday, 6th October 2014 13:16

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (4)

otvem wrote:

OOC: I think this is the moment the group will come together =-D

<Siegfried>
Siegrfried reaches the bar with Dieter. He nods towards Waldemar/ Betta : "good evening folks" And he orders two lagers from Gustav: "Eeh Mate got two more Brewskys for me and my mate"

After receiving the beers. He inquires with Gustav/Grolsch about this Dietz fellow (Fellowship I guess) : " What was all this commotion about? Who is this Dietz fellow? Might he be hiring personnel? Siegrfried motions towards the back of the inn: "From the looks of your drunk friend he might have just fired someone."

Hehe. This is Nuln not Magaluf. =-D

Some notes on Nuln:

Nuln was sacked by Grom the Paunch 37 years ago (collectively referred to by the commons as 'the fire') and grand plans to rebuild it were left in a shambles by the Marienburg secession and the resulting deposition of Dieter IV. The population was probably around two hundred thousand at the time, but the firestorms, slaughter and resulting exodus reduced this to less than half that. Those who didn't die, starve in the famine that followed or otherwise leave the city in the aftermath were probably the professional and wealthier classes: academics, priestly sorts, burghers, foreign nationals etc.

When Wilhelm III came to the throne he transferred the Imperial Capitol to Altdorf, leaving the ruined city, largely, to the organized criminal elements that had swooped on the lucrative river trade and various monopolies of goods and commerce. A great chunk of the aristocracy followed Wilhem's court to Altdorf, pulling the plug from the service economy and whole districts were left derelict or (in the case of wealthier areas) mothballed or rented out for reduced fees to artisans and scholars and the like.

There's been a boom in private construction which has been fed by cheap imported materials and (slave) labour gangs resulting in several competing elements taking root and squabbling viciously over the contracts. The ordinary citizenry that remain, if not directly employed, tend to be born and bred sorts with strong ties to the criminal gangs, the river trade, alum cartel, university, religious orders, Imperial army (and foundry) or the outlying settlements. As of about a decade ago, the city has slowly begun to see an influx of economic migrants and a resurgence in the service industries as the University and foundries regain something of their former prestige. This has bred a great deal of resentment among the long suffering natives who are already struggling to make ends meet in a highly competitive labour market.

All in all though, Nuln is a shell of its former self, and until recently there has been significantly more real estate than people. The largely unlit, un-tended and un-patrolled Old City and sewers, graveyards and fortifications along the southern Faulestadt and north-western Neustadt are a haven for social and religious subversives, radicals of every creed and other far more unsavoury sorts. This has lead to a number of high profile purges by Sigmarite and other Imperial agents over the years.

The Faulestadt proper is barely patrolled and the old slums are run entirely by passionately partisan native Nulner elements. Foreign organized crime gangs dominate elsewhere in the city, mainly over the Reik in the Neustadt. The maze of derelict buildings known colloquially as the 'Asylum' and associated dockland 'Shanty Town' exist in a largely self regulated state of anarchy, and are ruled by ruthless crime lords, who are in turn ruled by a shadowy mercantile nouveau riche elite that occupy the vacuum left by the old Imperial aristocracy and Burghers.

The Altestadt is almost a separate city comprising several walled (and heavily patrolled) districts where the moneyed folks reside. It contains extravagant landscaped private estates and the famously eccentric town houses and coffee shops favoured by residents of the gentrified Kaufman and Turmhugel districts. The private banks even more private banker's of the Scholssfels district control the city mint and change, daily, tonnes of coin and tender in to bills of exchange of every kind; necessitating vast warehouses and vaults heavily fortified and policed by private armies of strong arms. The Temple district remains an important cultural and spiritual center. The ultra-exclusive Aldig Quarter is home to the regional aristocracy, Imperial mercantile concerns, wealthy elites domestic and foreign and other well-to-do's.

There is no Elector Count of Nuln, the city is ruled by a Mercantile Council. A perilous and disfunctional political model that seems entirely in the pockets of the various criminal enterprises. The most notable resident is the Countess Emmanuelle von Liebewitz of the County of Wissenland who is based in the city and maintains a palace in the Aldig. Despite being barely out of puberty she is nominal Chancellor of the University and is known for her extravagant parties, romantic intrigues and apparently desiring to surpass the Imperial Court in Altdorf through sheer decadence. She is one of the most eligible heiresses in the Empire but has so far resisted all suitors for her hand in marriage. Nobody is entirely sure if she's the vacuous airhead socialite she seems or a very determined and intelligent young woman.

Waldermar would know most of the above and on a successful Common Knowledge test so would any of your characters. The level of detail notwithstanding.


I am to nerds what nerds are to normal people.

Offline

#4 Monday, 6th October 2014 13:16

Rafen
Member
Posts: 17

Re: The Oldenhaller Contract (4)

<Katalin>

On reaching the bar he turns to Grolsch with a smile that doesn't quite reach his eyes and says "you seem to be doing a roaring trade tonight" nodding to Waldermar and Betta "so how about we make it 100 bits for the 6 of us?"

If successful Katalin grins cheerfully at Grolsch and slaps him on the back "I knew I liked you", if unsuccessful he mutters something about the rooms being up to scratch as he turns to join Sigfried in quizzing Gustav about Dietz.

Offline

#5 Monday, 6th October 2014 13:17

Snotling
Save the Snotlings!
Posts: 31
Website

Re: The Oldenhaller Contract (4)

Dieter nurses his ale and does his best to shepherd their pile of belongings.

He makes sure he is sitting at the best vantage point to observe the area and people.

Offline

#6 Monday, 6th October 2014 13:17

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (4)

<Betta>

Replying to Grolsch “Err-Em – I guess that sounds okay”, she looks questioningly at Waldermar, before continuing. “Ingrid you say? Well yes if you are sure it is respectable, and clean! It must be clean! Did I mention that before? Yes I’m sure you did Betta. Hmmmh not sure about the twenty bits though ... And four others”. Betta looks around appraising the 'other lads' Grolsch refers to and will return Siegfrieds nod with a cautious smile.

OOC: Betta apraises the others to see what see can learn(Perception). If time permits she would also like to Haggle/Charm Grolsch for a better price - but if not hold that thought:-)

Offline

#7 Monday, 6th October 2014 13:18

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (4)

<Waldermar>

Waldemar realising that the larger group may command greater bargaining power replies to Grolsch "Yes we'd be willing to bunk in with these people if it means we could come to a beneficial financial arrangement!".

Offline

#8 Monday, 6th October 2014 13:18

Thorgal
Murder Hobo
Posts: 17

Re: The Oldenhaller Contract (4)

<Franz>

He hopes too that the price can be bargained down. At the moment he is just sitting on the bench with his belongings ready to leave the pub. He keeps an eye out on the persons that are in there.

Offline

#9 Monday, 6th October 2014 13:19

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (4)

13 hr shifts at the weekends makes Jack psychotic. :-X

Locked for update!


I am to nerds what nerds are to normal people.

Offline

Board footer

Powered by FluxBB 1.5.7