Warhammer Fantasy Roleplay Play by Post Games

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#1 Monday, 6th October 2014 14:15

Grognard
Spergelord
From: Under your bed
Posts: 342

The Oldenhaller Contract (7)

Franz (34) + 8 = 42
Waldermar (38) + 4 = 42
Dieter (29) + 6 = 35
Siegfried (31) + 2 = 33
Betta (24) + 8 = 32
Katalin (26) + 3 = 29

(Opposed Skill Test) Siegfried (Grapple #1) vs (Grolsch van Eyke)
Siegfried STRENGTH = 31
Grolsch STRENGTH = 21
Siegfried rolls 2d10+10% (Grolsch is surprised) = 21 (11)
Grolsch rolls 2d10-10% (Grolsch is surprised) = 44 (54)
Result: Siegfried easily overpowers Grolsch.

(Opposed Skill Test) Siegfried (Grapple #2) vs (Grolsch van Eyke)
Siegfried STRENGTH = 31
Grolsch STRENGTH = 21
Siegfried rolls 2d10-10% (Siegfried is unbalanced) = 21 (31)
Grolsch 2d10+10% = 44 (34)
Result: Siegfried keeps hold of Grolsch (just)

Siegfried (Toughness) vs (Iron Railing)
Siegfried TOUGHNESS = 26
Siegfried rolls 2d10 = 22
Result: Siegfried is winded but suffers no wound/s

Betta (Channelling)
Betta WILLPOWER = 31
Betta rolls 2d10+20% (Aethyric Sensibility) = 14 (-24)
Result: 3 degrees of success
Betta is not detected.

Franz (Attack Grolsch van Eycke with shovel)
Franz WEAPON SKILL = 33
Franz rolls 2d10-10%+30%+20% (A shovel is not a hand weapon. Grolsch is prone. All out attack.) = 22 (-22)
Result: 2 degrees of success
Franz rolls 1d10 (Damage) = 8
Shovel Damage = 2 + 8 = 10
Grolsch TOUGHNESS BONUS = 2
Result: Grolsch suffers 8 wounds to the head. Grolsch is killed instantly.


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#2 Monday, 6th October 2014 14:15

Snotling
Save the Snotlings!
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Re: The Oldenhaller Contract (7)

*cheers*

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#3 Monday, 6th October 2014 14:17

Thorgal
Murder Hobo
Posts: 17

Re: The Oldenhaller Contract (7)

Can't wait to read the coming turn and react to it.
ooh the tension on my nerves!

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#4 Monday, 6th October 2014 14:17

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

Oh Yeah - Kind of like waiting for Xmas as a kid - accept this time Bad Santa is coming!

Looking forward to lots of discussion in the deliberation feed before posting our final actions - might give G a lot less grief! =-D

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#5 Monday, 6th October 2014 14:18

Snotling
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Re: The Oldenhaller Contract (7)

Seems like a group of folks are coming from the entrance to the alley. Doing a quick look around, any other exists? What about the house that we went to? any activity from inside?

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#6 Monday, 6th October 2014 14:18

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (7)

OOC:

Oh gawd this doesn't look good!

Grognard how many of them does Waldermar estimate there are?

I reckon the hag is a magic user of some kind, keeping her distance ready to cast a spell, so I may launch off an arrow or two to try and disrupt her consentration. Anyone else have any ideas?

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#7 Monday, 6th October 2014 14:20

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Seems like a group of folks are coming from the entrance to the alley.  Doing a quick look around, any other exists?   What about the house that we went to? any activity from inside?

Alley is one entrance in, one exit out (barred by gate). 7ft wide approx. The hounds are on the opposite side of the gate and the footsteps and voices 'in Nulner slang' are coming from the other side of the gate - someone is coming!

The hag and the 'wrong uns' entered from the entrance of the alley and have you cornered.

Oh gawd this doesn't look good!

Indeed not! :-P

Grognard how many of them does Waldermar estimate there are?

The hag, plus 6 or so 'wrong uns' and their leader who I'll call TumourFace. :-)

I reckon the hag is a magic user of some kind, keeping her distance ready to cast a spell, so I may launch off an arrow or two to try and disrupt her consentration. Anyone else have any ideas?

Safe bet. Betta's channeling is far more spontaneous and sudden and seems tied in to her mood as much as anything else. Not transposing on to tomb's character there btw.

Not being a douche but it seems unlikely that you'd have a bow out, strung and available wandering around in the freezing fog and drizzle. You probably dropped your saddle in the alley during the 'oopsie' with Murder Hobo #1 and the Shovel of Doom but I don't think there'd be time to string a bow and loose any arrows tbh. You're assailants are <10ft away. :-X Also you're all pretty shook up by the impromtu manslaughter, the dogs and Betta's ferocious assault on your brain stems.

Note: I didn't write up Betta actually casting anything, I made it seem like she was overwhelmed with anger but reigned it in before blowing off. Which may be a bad because Tomb did say she would fry him if he tried anything. I figured she wouldn't do so while he was being held by Siegfried etc.

All in all its been a month and the last round of ooc stuff was a bit of a muddle so I took a few liberties to make it work. Mostly in the initiative order and cutting some actions - such as Waldermar's and Dieter's dialogue. Please don't think I just cherry pick whatever I like etc. It was just the easiest way to do it. :-X

Also, I said I'd update the OP when I got home, but I actually drank a camomile tea and slept for 18 hrs. :-) Will do it in a few.


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#8 Monday, 6th October 2014 14:20

Thorgal
Murder Hobo
Posts: 17

Re: The Oldenhaller Contract (7)

Maybe it is possible to manouvre the attackers in such a way that they are standing closest to the gate and we the furthest. That way we don't have to think about the dogs when the gates open. Alley 7 ft wide, no room to let two groups circle around eachother. Storm through them?

What do I see above our heads? Is there something that might be used? Is the wooden plate in the column still open so we can pull the lever Grolsch used a few more times? Then the inhabitants know it is urgent.

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#9 Monday, 6th October 2014 14:21

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Maybe it is possible to manouvre the attackers in such a way that they are standing closest to the gate and we the furthest. That way we don't have to think about the dogs when the gates open. Alley 7 ft wide, no room to let two groups circle around eachother. Storm through them?

Sadly no. They have both sides of the alley covered and you are currently backed up against the gate. One eye on them, one on trying not to get torn to shreds by the dogs who are frenzied by the expanding pool of blood leaking out of the late Herr Van Eyke's brain pan. The situation looks pretty desperate tbh.

What do I see above our heads? Is there something that might be used? Is the wooden plate in the column still open so we can pull the lever Grolsch used a few more times? Then the inhabitants know it is urgent.

The buildings opposite are two storey's high. There's nothing at ground level; there's a guttering (looks very rickety indeed) and one boarded up window on the 2nd storey about 6ft up and 5ft over toward where the wrong uns are positioned. The roof level of the buildings is concealed by the smog. There could be more of them up there for all you know ..

The lever is on the inside of the gate post. To pull it you would have to put your hand in and reach round - past the hounds. Not advisable. :-) You could attack the hounds through the gate, but that would probably not please whoever is coming.

All in all, I would consider your next move(s) very carefully as you are at a serious disadvantage.


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#10 Monday, 6th October 2014 14:22

Otvem
Majoor Majoor
Posts: 30

Re: The Oldenhaller Contract (7)

Ooc

I would say we are screwed. Chances are that whoever those dogs belong to could be on our side. Small chance but hey it's all about small chances right?

So I suggest we focus on the approaching party. Six strong men with various melee weapons and a witch with as of yet unknown powers. But probably not good for us .

We have our own witch so that's one for one. If Berta can just pretend the other witch is a candle that needs to be lighted we are fine.

The alley is only 7feet wide so approximately 2,10meters wide (for the metric inclined in our party)

That means that they cannot attack us effectively with more than two persons at one time. Same goes for us. My strength lies in my ballistic skills and as I am only carrieing a dagger I think it most wise that I use this turn to prepare my crossbow to fire a shot in the next turn.

Dieter  has a spear. Is that throwable? Then that is also a possibility

Furthermore our best fighters hand to hand are Waldemar and Katalin. If they take up the front that would give us the most chance in the first round of combat. The missile boys (me and thorgal) have a clear shot because of Katalin his height :-D in the next round"

Any suggestions?

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#11 Monday, 6th October 2014 14:22

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

I'd just like to say: if I ever need to fight a bitter hand to hand battle to the death, I want Otvem organizing things. |;-)

PS: Dieter's spear is throwable yes. But at -10% due to it being Poor Quality (tm). It can also be used to attack at 5ft range, without being thrown. Which effectively allows Dieter to keep whoever is attacking him at range if he opts for a parry stance and succeeds in defending against whoever is attacking him every round. This could be useful in defending a prone friend, Siegfried if he's loading a crossbow or someone like Betta while she casts etc. That said, please remember about weapon breaking rules! A bit of bad luck could scotch that.

PPS: Nobody is wearing any armour.

This has, perhaps unintentionally, become an extremely grave situation. :-X


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#12 Monday, 6th October 2014 14:23

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

Jeepers! – I guess a good starting point is to decide where we are all standing – I’m with Otvem on this strongest fighters ready to the face off the ugly mob, possibly with support in the second rank behind.

I think our only chance of survival is to assume the folks behind the gate will be more on our side than the others – ha,ha!

Betta’s offence powers are pretty much zilch – but I do have the Charm Animal talent! If Betta can placate/ take control of the hounds, someone (with the necessary muscles)can smash the gate lock to let the dogs out! - We can all flatten ourselves against the alley and usher them towards the uglies! It’s a long shot but it might just work!

Any other thoughts?

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#13 Monday, 6th October 2014 14:23

Rafen
Member
Posts: 17

Re: The Oldenhaller Contract (7)

OOC: Yep I agree with the comments so far, makes sense if Katalin and our hand to hand specialists move to the front of the group to allow the ranged specialists to get a shot off. Sounds like a good plan if Betta can get the dogs on side for a bit of extra support. Katalin's at the bottom of the initiative pile for this round so I'm not sure how that'll effect things.

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#14 Monday, 6th October 2014 14:24

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

OOC: Yep I agree with the comments so far, makes sense if Katalin and our hand to hand specialists move to the front of the group to allow the ranged specialists to get a shot off. Sounds like a good plan if Betta can get the dogs on side for a bit of extra support. Katalin's at the bottom of the initiative pile for this round so I'm not sure how that'll effect things.

I guess that will depend on the initiative of whoever attacks you etc. Right now its looking like 2 vs Katalin and 2 vs Waldermar with the 5th being TumourFace who is holding his position at the entrance next to the 'Hag'.

Even if you are super lucky with the initiative that still means Waldermar and Katalin have to face two assailants each for at least the first round. Plus whatever the 'Hag' throws at you!

If Betta wants to try to control the hounds, someone else has to force the gate, presumably the strongest of the group with the best chance of success. Which would mean potentially 4vs1 in melee or one of the ranged specialists entering melee instead of readying a crossbow.


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#15 Monday, 6th October 2014 14:24

Snotling
Save the Snotlings!
Posts: 31
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Re: The Oldenhaller Contract (7)

Hrrrmm..

First thing - See if Grolch has anything on him that could be useful (whistle or something in his pockets).
Next, pull the spear out and get ready to cover those that are down (or need covering). I'll make sure I am near the front of the party (towards the alleyway entrance) and keep what I can at bay.

The dogs are not a worry to me at this point as they are behind the gate.

Lets hope what is coming from the house is on our side and we can get in fast..


or....
we could feed grolch to the dogs and jump the fence.. force are way into the house and .. well.. lets just never come back to this alleyway (if we survive)..

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#16 Monday, 6th October 2014 14:24

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Blown away by your resourcefulness so far .. I wouldn't have thought of half this stuff lol. This is probably a better idea than trying to force the gate even ..


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#17 Monday, 6th October 2014 14:25

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

Okay how about if Betta just tries to placate the dogs for now and we leave the gate closed until we see who arrives from that side - with the idea of throwing ourselves on their mercy if they turn out to be amicable?

With regard to the action at the other end surely if it is only two abreast in the alley it is going to be 1 on 1 if we put our two strongest forward?

PS - Is Black Pete any relation to Papa Lazarou?:-)

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#18 Monday, 6th October 2014 14:26

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Okay how about if Betta just tries to placate the dogs for now and we leave the gate closed until we see who arrives from that side - with the idea of throwing ourselves on their mercy if they turn out to be amicable?

Ok. Just bear in mind that channelling now will almost certainly reveal Betta. That may or may not be of concern.

With regard to the action at the other end surely if it is only two abreast in the alley it is going to be 1 on 1 if we put our two strongest forward?

Yes, begging your pardon, you are quite right. :-P Rashafragashahahsha.

PS - Is Black Pete any relation to Papa Lazarou?:-)

LOL I think the whole Black Pete thing needs expanding on ..


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#19 Monday, 6th October 2014 14:26

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (7)

<Waldermar>

Waldermar will draw his sword and grab his shield (I'm hoping this is slung over his back and within reach) shout to Katalin "Take the left side" and charge forward to engage the opponent on the right, screaming obscenities as he does.

O.O.C:

I'm not really up on the combat rules for 2nd edition but I'm hoping I'll get some advantage by charging and after that Waldermar is going to do a standard attack with his sword.

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#20 Monday, 6th October 2014 14:27

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

Should be okay Charm Animal is only a talent not magic - Betta is keen not to end up on a pyer just yet!

PS - Anyone given a thought to thought to the uglies not being all bad and the real threat coming from behind the gate? Are the uglies definitely attacking?

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#21 Monday, 6th October 2014 14:27

Otvem
Majoor Majoor
Posts: 30

Re: The Oldenhaller Contract (7)

Ooc

Betta you might have a point but considering the current backstreet an early dinner tonight the chance of running into some fun friendly carrying a lot of weaponry in the close of Ellie with the nice words maybe my you want to live here sounds like going trouble

Ok if anyone can decipher that good luck. (Just tried dictating into my iPhone ) I think we can safely assume they are up to no good. Anyway we just shoveled someone to death.

You using charm animal will be brilliant and will keep the owner of the dogs more friendly inclined towards us.

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#22 Monday, 6th October 2014 14:28

Otvem
Majoor Majoor
Posts: 30

Re: The Oldenhaller Contract (7)

<Siegfried>

Drops Grolsch grabs his crossbow and loads it and takes aim at the witch (giving him +20 instead of + 10 due to Markmanship) over the head of Katalyn while shouting to Franz : I've got the witch you take out tumor face

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#23 Monday, 6th October 2014 14:29

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

<Betta>

The shock of Grolsch's sudden demise clears the madness from Betta's eyes as she regains control of herself.

Reacting to the snarling hounds, she steps in front of the railings, taking care to stay out of their reach and wary of their approaching masters.

Identifying the packs leader she attempts to calm them -"Good doggies, nice doggies...etc."

OOC: Charm Animal. At this point Betta is just trying to cease the dogs' aggression and get them to back down with the aim of pleading help from their masters.

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#24 Monday, 6th October 2014 14:29

Rafen
Member
Posts: 17

Re: The Oldenhaller Contract (7)

<Katalin>

Katalin reaches for his shield (I'm also hoping its slung across his back) and nods at Waldermar's directions, he mutters "aim high" to Sigfreid and Franz before charging to the left of the alley to take up position next to Waldermar. He growls menacingly "Come on then you Grobi fondlers, who's going to be the first to taste my axe" before making an attack at his nearest target.

OOC

I've also no idea how the combat works so I'm hoping that charging forwards and attempting to act indimidating will give me some benefit in the combat and give our ranged fellows a chance to prepare and shoot.

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#25 Monday, 6th October 2014 14:31

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Betta you might have a point but considering the current backstreet an early dinner tonight the chance of running into some fun friendly carrying a lot of weaponry in the close of Ellie with the nice words maybe my you want to live here sounds like going trouble.

No more drugs for that man!

Re: combat rules I've emailed everyone a link to the pdf I have that explains them in some detail. Here's an additional pdf I found which is kinda useful: http://www.anothercaffeinatedday.com/resources/default/wfrp-primer-v2.pdf

I just read the House Rules stuff for combat and it seems a bit wrong looking at the rulebook here. So apologies about that! Charging is probably not that useful unless doing an 'All Out Attack'. I'll assume for the summary that you're just 'moving' and 'attacking' e.g. two half actions.

Will post up a proper turn summary in a few hrs hopefully with a view to updating tonight!


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#26 Monday, 6th October 2014 14:31

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (7)

Looking at the rules wouldn't me and Katalin be doing a Charge Attack (full action)?

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#27 Monday, 6th October 2014 14:32

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Yeah its up to you, but I haven't rolled up initiative yet for all the npcs etc. Charging is the 'Basic' combat rules. I was looking at the 'Advanced' ones hehe. I figure since we have 'time' why not make it as complicated and nerdy as humanely possible? If you want to use the Basic rules thats cool, but the extra detail of the Advanced rules (using delays and feints etc) will make it more likely you can control fights better is my reasoning ..

One cool thing I like is the ability to use Parrying Stance AND Defensive Stance together with a spear or polearm. Nice.

I find the 2e rulebook really messy and confusing. Maybe thats just me though. Everyone seems to think the 2e rules are a big improvement over the 1e rules and generally play better etc. But my goodness the core rulebook seems really badly put together for readability and comprehension. :-X

If I had to do this all over again I would use the 1e rules and just 'fix' all the bloopers (like Naked Dwarf) that have had decades of play testing etc.


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#28 Monday, 6th October 2014 14:32

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (7)

I think the rules are saying that you can use actions from both basic and advanced actions, it just advises to stick to basic actions until you get used to the flow of combat.

I'm all for using 1st edition rules, still have the old rule book, not to mention just about every other book published for it (barring the doomstones campaign).

With 2nd edition I don't like the fact they've got rid of character classes, but this has been addressed in the fan made Liber Chaotica. I also don't like the fact you only roll initiative once per combat and then have to live with it the whole time, I guess it does make the GMs job easier though!

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#29 Monday, 6th October 2014 14:33

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Yeah that initiative thing seems off. I thought most games would roll each and every round? It seems like rolling once just punishes the pants off the lowest scoring player.

Also yeah, that wording on combat rules is a good example of the ambiguity I find throughout the 2e book. :-X But as I said, it might just be me. Reading comprehension has got really bad in my old age. Hehe.


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#30 Monday, 6th October 2014 14:33

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Ok so turn 7 Action Summary:

Franz ?
Waldermar to ready sword and shield and take up position on the right (ready + move) to engage the enemy there.
Dieter ready his spear and try to cover someone (move + parry stance?). I figure a parry stance would allow you to cover someone other than yourself who is next to you, unless you are attacked directly.
Siegfried to ready his crossbow with a view to firing over Katalin's head next turn (ready 1 full turn).
Betta to try to placate the dogs. They are frenzied by the blood so this will be a (very generous lol) -10% modifier. You might want to channel and cast something instead?
Katalin ready axe and shield and move to take up position on the left (ready + move) to engage the enemy there.

If you want to charge its a full action and you get +10% WS. There doesn't seem to be any drawback. Although you can't ready your shields if you do. And Dieter would have to use his dagger. Also according to the rules a charge is 4 yards max. I would have said that they were charging you but they aren't (this turn). So I'll let you steal one over on them this time if you do choose to charge. If you don't then you may want to take up defensive stances/positions (delaying) this turn instead and take their charge.

Also if I may make a suggestion, Katalin has a crossbow and since his initiative is dead last it would probably make more sense for him to hang back and ready it and Franz to charge forward this turn (with his shovel) or to ready his hand weapon and move (2 half actions).

This does mean that you would more than likely be firing in to melee next turn due to the confined space however. Which may mean you want to rethink it all entirely or just risk Katalin getting caught out on initiative. Which might be OK if he doesn't charge and readies his shield and/or takes a defensive stance this turn.

I'm happy for 1 more day of discussion - let's aim for tomorrow for the update? Please do all indicate exactly what you are going to do. If no change, please indicate that too. :-)


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#31 Monday, 6th October 2014 14:34

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (7)

OK in that case Waldermar will draw his sword and dagger and then charge into combat as before.
BTW the charging rules are also a little bit ambiguous, after rereading them a few times I think its saying that the final section of your charge must be in a straight line and of at least 4 yards, but you can actually charge the distance listed in chart 6-1 (which is modified by your move).

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#32 Monday, 6th October 2014 14:34

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Ok man, thanks again for the heads up. I'm not even going to pretend to have a thorough understanding of this lol. Please keep pointing stuff out - I actually really appreciate it!


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#33 Monday, 6th October 2014 14:35

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

Thanks for the update and useful comments.

Having reviewed the mighty arsenal that is her Grimoire and in the absence of candles that either need lighting or blowing out - Betta is going to stick with trying to charm the dogs in preparation for shamelessly throwing herself on the mercy of their owners (if the have any) - once revealed.

PS - Once/if we get out of here I guess in character Betta is going to be pretty strung-out about the whole killing Grolsch episode!

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#34 Monday, 6th October 2014 14:35

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Thanks for the update and useful comments.

Having reviewed the mighty arsenal that is her Grimoire and in the absence of candles that either need lighting or blowing out - Betta is going to stick with trying to charm the dogs in preparation for shamelessly throwing herself on the mercy of their owners (if the have any) - once revealed.

Yeah Betta definitely needs a few more spells. We already agreed on that one. |;-)
Right now its hardly worth channeling and risking detection to blow out a few candles etc. I have an idea how we can get you something useful in the near future.

PS - Once/if we get out of here I guess in character Betta is going to be pretty strung-out about the whole killing Grolsch episode!

Yeah, I get you. I was really nervous about going with the murder hobo. See other post. Sincerely though, I read and understood your feelings on it before deciding to go with the shovel scene. Rest assured it wasn't just a case of not appreciating Betta's sensibility etc. (+o+)


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#35 Monday, 6th October 2014 14:37

Snotling
Save the Snotlings!
Posts: 31
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Re: The Oldenhaller Contract (7)

Sounds good so far. Since we are 2 across in the alley, I am behind the first rank.

I am not too keen on the charge as that is an aggressive move (not that the murder was agressive at all..)

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#36 Monday, 6th October 2014 14:37

Rafen
Member
Posts: 17

Re: The Oldenhaller Contract (7)

OK what does the group think? Should Katalin step forward with shield and axe as planned or shall he step back with the crossbow and attempt a shot and let someone else step forwards? I'm thinking with his low initiative by the time he has readied the crossbow and it's his turn to shoot combat will have joined, is there a risk that he will hit the wrong combatant?

Also is it possible to had the crossbow to another member of the group with higher initiative who may not have a ranges weapon and who was going to hold back while he takes up the front line?

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#37 Monday, 6th October 2014 14:38

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

rafen wrote:

OK what does the group think? Should Katalin step forward with shield and axe as planned or shall he step back with the crossbow and attempt a shot and let someone else step forwards? I'm thinking with his low initiative by the time he has readied the crossbow and it's his turn to shoot combat will have joined, is there a risk that he will hit the wrong combatant?

Also is it possible to had the crossbow to another member of the group with higher initiative who may not have a ranges weapon and who was going to hold back while he takes up the front line?

Katalin is probably going to get charged next turn due to initiative. Its possible he won't be but seems unlikely with such a low score. I would probably stick with plan A and move forward + ready shield. Or Charge and don't ready shield.

Given the crossbow is packed and won't be strung etc. Also that it is Dwarfish in construction, I'd say only someone proficient with a crossbow (as in, owns one already or has used one previously, or has been instructed by Katalin how to prepare his) would be able to ready it out of a sack etc.


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#38 Monday, 6th October 2014 14:39

Grognard
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From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

OK in that case Waldermar will draw his sword and dagger and then charge into combat as before.

BTW the charging rules are also a little bit ambiguous, after rereading them a few times I think its saying that the final section of your charge must be in a straight line and of at least 4 yards, but you can actually charge the distance listed in chart 6-1 (which is modified by your move).

May be wrong but pretty sure you can't ready a weapon and charge. Charging is a full action. Since you and Katalin both already drew your hand weapons/s, you can charge to the attack but won't have shields once engaged. Or you can ready shield/s and advance to receive their charge.


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#39 Monday, 6th October 2014 14:40

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

On paper you are one of our strongest hand-to-hand combatants with a shield and dodge blow you also have a reasonable chance of avoiding any damage (although your low Ag is a bit of a disadvantage here) - By the way it looks like you haven't yet taken your starting free advance to your character profile increasing your Ws, S or Ag would make you even more deadly!

By the time you have got you bow out strung it and got off a shot you may well have already finished off 1 or 2 of the mutants? Also sorry to bring it up but your reduced stature may make it difficult to fire over the head of a taller character!

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#40 Monday, 6th October 2014 14:41

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

tomb-2001 wrote:

On paper you are one of our strongest hand-to-hand combatants with a shield and dodge blow you also have a reasonable chance of avoiding any damage (although your low Ag is a bit of a disadvantage here) - By the way it looks like you haven't yet taken your starting free advance to your character profile increasing your Ws, S or Ag would make you even more deadly!

By the time you have got you bow out strung it and got off a shot you may well have already finished off 1 or 2 of the mutants? Also sorry to bring it up but your reduced stature may make it difficult to fire over the head of a taller character!

Yeah you may all want to check your character sheets for stuff like that. Unfortunately I just don't have the time to go through them all with a fine tooth comb anymore. :-X I'm officially unofficially officially making it your responsibility to manage your own character sheets - in so far as pointing out how very wrong I got them.

Some lead, some bleed. Accept your destiny. :-P


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#41 Monday, 6th October 2014 14:41

Tsamados
Member
Posts: 27

Re: The Oldenhaller Contract (7)

OK I'll charge with just my sword, if I start getting battered I can always draw my dagger next round. Would Waldermar be wearing his leather Jerkin, as I'd have thougth it'd just be something he wears all the time?

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#42 Monday, 6th October 2014 14:42

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

tsamados wrote:

OK I'll charge with just my sword, if I start getting battered I can always draw my dagger next round. Would Waldermar be wearing his leather Jerkin, as I'd have thougth it'd just be something he wears all the time?

Yeah light armour items ie. leather would be worn (its fuggin cold). Katalin will not be wearing his maille shirt though sadly but he is wearing a leather jack and leggings. Nobody is going to die anyway, you all have a full deck of Fate Points. (+o+)

The Oldenhaller Contract is a pretty desperate and brutal scenario though and its going to be a lot harder because there will soon be 7 of you! If it turns in to a blood bath I'll re-introduce some of the alternative hooks from the tavern. |;-)

You can always buy loads more Fate Points by burning stats or XP if absolutely necessary as well. Franz has a pretty much unlimited supply of Fate Points (iirc he regens 1 every 24 hrs) so he could and probably will be shouldering more of the risk as we go forward.

Re-posted from the House Rules:

Fate Points:

I call Fortune Points 'Fate Points'. That's because I don't use Fortune Points. Fate Points do not normally regenerate and are a precious resource indeed as they can be used for just about anything. To recoup spent points you may buy one Fate Point in one of the following three ways: Once per day for 300 XP or at any time for a permanent -5 on any primary attribute or once per day for a 500 gold coin (or GM agreed equivalent offering) donation to a deity of your choosing and only after a reasonable period of prayer/supplication at a relevant location ie a temple, roadside shrine etc. You may only ever buy up to your character's original (fixed) maximum starting number of Fate Points.

Edit: So it looks like we are just waiting on Thorgal now?


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#43 Monday, 6th October 2014 14:42

Rafen
Member
Posts: 17

Re: The Oldenhaller Contract (7)

OK cool I'll stick with my original actions for Katalin then, ready the shield as I think Katalin already has his axe out and step forwards ready for combat.

Thans Betta I will have a look at the stats when I get home tonight and see what I can boost

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#44 Wednesday, 8th October 2014 19:22

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Ok so to recap .. since its been a year!

There are 6 assailants in total.

'The Hag' who is holding back near the entrance to the alley and is apparently channeling ready to unleash some kind of spell next turn.
'Tumour Face' who is just in front of her brandishing a pickaxe handle and barking orders to 4 mutants who have moved to box you all in around the gate (note: they have charged but fell just short, allowing a counter charge to have effect). Two are on the left and two on the right, blocking any possible escape.

The attackers Surprised you all but didn't manage to take advantage of it due to the length of the alley. The Hag has Channeled this turn as her 'Surprise Round' action.

Katalin and Waldermar already have their weapons readied. Katalin will additionally ready his shield and move to the left (their right) to take an anticipated charge next turn.

Waldermar, however, is going to charge the nearest two mutants on the right (their left). 

Dieter has readied his spear and is operating defensively in a withdrawn central position - ostensibly providing cover for Siegfried who is reading his crossbow and Katalin (if Waldermar is charging) with the possibility of moving to support either Waldermar or Franz or launching a ranged attack with his spear next turn if necessary.

Betta was going to try to calm the dogs at the gate.

Franz didn't give any instruction and Thorgal is afk for the time being so I'll have him ready a hand weapon and move forward to support Waldermar next turn.

Siegfried is wearing his leather skull-cap and jerkin.
Waldermar is wearing his leather jack.
Katalin is wearing his leather jack and leggings.

Suggestion: Betta could do something more useful than try to calm the dogs? Someone is coming (you can hear shouts and boots on gravel) and the dogs have been frenzied by the blood pumping out of what was previously Grolsch Van Eyke's head, rendering it unlikely a Charm attempt would be successful. If you are worried about using Magick Tomb, fwiw, I don't think the Hag is!

I have put a link to all your character sheets here.

If you could all just post to indicate your consent to proceed with the above or if you want to change anything etc.

I have had replies via email expressing continued interest from: Tomb-2001 (Betta), Otvem (Siegfried) & Snotling (Dieter). I'll be running Franz until Thorgal gets around to joining in. Katalin and Waldermar will also be ghosted through the next few turns. If Rafen and/or Tsamados don't want to carry on I'll look for two new faces to take over the characters directly if possible. Just to make life easier going forward. ;)


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#45 Wednesday, 8th October 2014 20:55

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

I'll be on chat for the next few hrs if you want to clarify anything etc.


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#46 Wednesday, 8th October 2014 21:42

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

OOC: To be honest Betta only has one offensive spell and that requires her to touch the target - she is not exactly rushing to be at the front! I guess the others would be in the way making this impractical.

Options:

1) Continue  with dog charm offensive - almost  certain to fail
2) Channel and ready to cast 'shock' on any aggressor breaking through from the alley or appearing behind gate
3) Shamelessly beg for help from those approaching behind gates - 'Help mutants! For the love of your gods help us or they will be after you next!'
4) Fleece Grosch for anything useful - key to gate would be nice - If any spare oil launch moltov cocktail over heads of front rank aiming for 2nd line of mutants
5) Draw club and crouch down to be out of site of hag and whimper!

Ps - reading back is alley only two wide giving us two on  two?
Pps - suggest hag is focus of any missile attacks to break casting

Any thoughts?

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#47 Wednesday, 8th October 2014 22:05

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Tomb-2001 wrote:

OOC: To be honest Betta only has one offensive spell and that requires her to touch the target - she is not exactly rushing to be at the front! I guess the others would be in the way making this impractical.

Options:

1) Continue  with dog charm offensive - almost  certain to fail
2) Channel and ready to cast 'shock' on any aggressor breaking through from the alley or appearing behind gate
3) Shamelessly beg for help from those approaching behind gates - 'Help mutants! For the love of your gods help us or they will be after you next!'
4) Fleece Grosch for anything useful - key to gate would be nice - If any spare oil launch moltov cocktail over heads of front rank aiming for 2nd line of mutants
5) Draw club and crouch down to be out of site of hag and whimper!

Ps - reading back is alley only two wide giving us two on  two?
Pps - suggest hag is focus of any missile attacks to break casting

Any thoughts?

2v2 or 1v1 however you see it: that's correct. They can't get more than 1v1 at any given time.

All good ideas though. I wouldn't have thought of any of those myself lol.

I feel a bit bad about the wording of the last post - I didn't mean to infer it was a selfish or pointless act etc.
Ultimately you got to do what your character would do or its just a jerk off init. I really shouldn't be trying to suggest stuff!

You mentioned that Betta was going to freak out about Grolsch being murdered, she could just do that ..

Ultimately, its entirely up to you mate. :)


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#48 Wednesday, 8th October 2014 23:05

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

Staying true to character it is going to have to be Option 3 scream and beg for help - although with that pin still in hand anyone threatening Betta and in touching distance is going to get a knee jerk SHOCK!

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#49 Thursday, 9th October 2014 01:30

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Sounds good. :)


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#50 Thursday, 9th October 2014 12:42

Snotling
Save the Snotlings!
Posts: 31
Website

Re: The Oldenhaller Contract (7)

Tomb-2001 wrote:

Staying true to character it is going to have to be Option 3 scream and beg for help - although with that pin still in hand anyone threatening Betta and in touching distance is going to get a knee jerk SHOCK!

I like the idea of begging for help.   We may be able to blame grolch's death on the mutants as well.

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#51 Thursday, 9th October 2014 18:50

Tomb-2001
Member
Posts: 88

Re: The Oldenhaller Contract (7)

"I like the idea of begging for help.   We may be able to blame grolch's death on the mutants as well."

Love it!

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#52 Friday, 10th October 2014 15:34

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Unbelievable .. !

Ok, looks like we are all set. Update imminent. Probably Saturday*.

I'll leave the thread open until the last minute. Just in case. Of something.

* Yeah really. :P


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#53 Saturday, 11th October 2014 12:35

Grognard
Spergelord
From: Under your bed
Posts: 342

Re: The Oldenhaller Contract (7)

Locked for update.


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