Interactive fiction in the Old World
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Body: 6 (6)
Mind: 4 (4)
Water of Healing
This spell may be cast on any one Hero, including yourself. Contact with this revitalizing water will restore up to 4 lost Body Points, but will not give a Hero more than his starting number.
This spell puts one monster into a deep sleep so it cannot move, attack, or defend itself. The spell can be broken at once or on a future turn by the monster rolling one red die for each of its Mind Points. If a 6 is rolled the spell is broken.. May not be used against Mummies, Zombies, or Skeletons.
Veil of Mist
This spell may be cast on any one Hero, including yourself. On the Hero's next move, he may move unseen through spaces that are occupied by monsters.
I am to nerds what nerds are to normal people.